A Knight’s Quest: Review

A Knight’s Quest is a game in the style of the Legend of Zelda series. While it brings some interesting new concepts to the genre, much of the game feels like it is a few steps away from being a unique and great game.


A Knight’s Quest does an amazing job of immersing the player in a beautifully created environment.
Many areas are well made and suit the cartoonish style the world embodies. Some are not so polished, however. In addition, the facial expressions and idle animations of some characters are awkward. This is a shame as moments like these break the immersive feel of the world. Touching up some of these design choices would have benefitted the game greatly.


Some of the sounds in the game could use some work as well. The creativity and the presentation of the music in A Knight’s Quest leaves something to be desired. For instance, the soundtrack of the first main area is a replica of the Hyrule Field theme from Ocarina of Time. Furthermore, even though the actual orchestration is luscious, at times it sounds mixed in front of the actual sound effects and can get distracting. The sound effects harbor similar problems. The library of sounds in combat lack depth, with the same sound being used for sword clanks for both skeletons and slimes despite their obvious differences in texture. While these are quality of life changes, small edits like this would greatly increase the length of playtime between needing breaks


The story is pretty basic, putting you on a quest to get rid of a gem that’s causing a giant purple light in the sky via recovering different elemental weapons from a series of temples. Each major area of the map represents a different region and climate and contains its own unique temple. Again, very reminiscent of The Legend of Zelda. Much of the dialogue is awkward, forced, and sometimes childish. Rather than the game taking you on meaningful tasks to accomplish the main story, many of the events seem to be side quests. This would be okay if it wasn’t for the fact that the characters wielding special weapons that the gameplay revolves around are treated as less important than characters who do not return after their specific mission is completed.


Combat is too basic to be fun and no sort of strategy exists. Shielding is only useful for reflecting projectiles and the player is better off mashing attack and jumping away before the enemy can counterattack. Another reason combat feels underwhelming is the lack of variety of enemies. Rather than have a diverse array of combatants, virtually all enemies are some variation of skeletons. Despite this, the way the player progresses with each weapon upgrade is fairly interesting, as it encourages the player to explore previous areas with the new movement abilities. My only quip with this is that they take on a style similar to Link’s tunic upgrades, which seems to be a recurring problem with the creativity of the game.

Other major issues revolve around glitches. Cutscenes don’t actually lock the player in place and are simply animations played over the screen. Because of this, you can still move your character while they are occurring, and can die without seeing where you are. Some collisions on objects are so close together that they can cause your character to get stuck between them, forcing you to restart the game. This can be a big deal, as your save point is marked at the entrance of an area, so if this occurs mid-gameplay, you could lose all of your progress over a simple technical error.

Complaints aside, the game does a good job with scaling difficulty. The minimap helps to direct the player along with the story. The platforming is well done and I enjoyed all of the collecting and time-trials that each sub-area had. With changes to the combat system and fixing object-related glitches, the game would have much-improved gameplay.


I wanted to love this game so bad but a collection of small problems made it difficult to feel completely immersed. I was frustrated with the unpredictability of the strategy-lacking combat and it is definitely my largest complaint. The game falls short just barely and just a few changes would push it to be a great game. Despite all of this, this game is worth a play, especially if you find it on sale. This is a must-play for those looking for games inspired by the original Legend of Zelda games.

Tell Us What You Think
Notify of
Inline Feedbacks
View all comments